School Of Motion – Rigging Academy
Rigging is the unsung hero of Character Animation
Character Animation takes a lot of know-how and practice no matter how you dp it. But if you’re working with 2D or 3D animation software, great character animation also takes something else: a well-built rig. A bad rig makes animation difficult, inefficient, and limits your range of movement. A good rig will give you a greater range of motion, but more importantly make the animation process easier and more intuitive allowing the animator to focus on the most important thing – the character’s performance.
Become a rigging MacGyver
Rigging Academy is designed to teach you how to rig just about ANYTHING. There are some core principals at the heart of Rigging that you’ll learn which can be applied to humans, animals, aliens, robots, cartoon characters. just about any type of creature you can think up. Once you know the basics, the trick is to know how to handle edge cases. and that’s where this course really shines
What will you learn in Rigging Academy?
Learn to prepare your artwork for rigging the right way so you can be animating in no time.
What makes a good rig? How many controls do you need to build in? FK or IK? It depends.
Puppet-pins or jointed limbs? How about hybrid joints? Heel-roll? Hip roll? You’ll learn ’em all.
Learn to use many of the functions in DUIK to automate tedious rigging tasks.
Facial rigging can be complex, but we’ll break it down and show you how to pull off amazing facial rigs.
What about 4-legged characters? Props? Level-swapping? You’ll be a rigging wizard at the end of Rigging Academy.